3D Animation Books
Showing 1 - 16 of 16
Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide
Published August 13, 2019
1300 pages
- The ultimate guide to learning and using 3ds Max 2020
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
- Includes videos outlining the basics of every section in the book
Autodesk 3ds Max 2020 Fundamentals
Published August 5, 2019
By ASCENT
686 pages
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
Autodesk Maya 2019 Basics Guide
Published April 2, 2019
576 pages
- Designed for users completely new to 3D modeling and animation
- Covers the fundamentals of Autodesk Maya using easy to follow steps
- Includes video instruction to make learning Maya clear and easy
- Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
- Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
- Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide
Published July 25, 2018
1304 pages
- The ultimate guide to learning and using 3ds Max 2019
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
- Includes videos outlining the basics of every section in the book
- This edition contains new chapters on fluid simulations and 3ds Max Interactive
Autodesk 3ds Max 2019 Fundamentals
Published July 25, 2018
By ASCENT
682 pages
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
Autodesk 3ds Max 2018 Fundamentals
Published October 24, 2017
By ASCENT
672 pages
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
Autodesk Maya 2018 Basics Guide
Published October 20, 2017
576 pages
- Designed for users completely new to 3D modeling and animation
- Covers the fundamentals of Autodesk Maya using easy to follow steps
- Includes all new video instruction to make learning Maya clear and easy
- Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
- Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
- Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide
Published July 31, 2017
1268 pages
- The ultimate guide to learning and using 3ds Max 2018
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
- Now includes videos outlining the basics of every section in the book
Autodesk Maya 2017 Basics Guide
Published January 5, 2017
544 pages
- Designed for users completely new to 3D modeling and animation
- Covers the fundamentals of Autodesk Maya using easy to follow steps
- Includes video instruction to make learning Maya clear and easy
- Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
- Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
- Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Autodesk 3ds Max 2017 Fundamentals
Out of Print
Published September 26, 2016
By ASCENT
704 pages
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
Kelly L. Murdock's Autodesk 3ds Max 2017 Complete Reference Guide
Published August 25, 2016
1300 pages
- The ultimate guide to learning and using 3ds Max 2017
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
Autodesk Maya 2016 Basics Guide
Out of Print
Published September 18, 2015
532 pages
- Designed for users completely new to 3D modeling and animation
- Covers the fundamentals of Autodesk Maya using easy to follow steps
- Includes video instruction to make learning Maya clear and easy
- Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
- Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
- Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Autodesk 3ds Max 2016 Fundamentals
Out of Print
Published September 2, 2015
By ASCENT
696 pages
- Designed for users completely new to 3ds Max
- Uses real world tasks encountered in everyday use
- Geared towards professionals in Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries
- Covers modeling, assembling files, materials, lighting, rendering and animation
- Thorough coverage of tools teaches you to take full advantage of Autodesk 3ds Max
Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide
Published August 7, 2015
1280 pages
- The ultimate guide to learning and using 3ds Max 2016
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
Autodesk Maya 2015 Basics Guide
Out of Print
Published November 19, 2014
532 pages
- Designed for users completely new to 3D modeling and animation
- Covers the fundamentals of Autodesk Maya using easy to follow steps
- Includes video instruction with each book to make learning Maya clear and easy
- Introduces you to the Maya interface, modeling, texturing, animating, visual effects and more
- Advanced topics such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced
- Teaches you how to use Maya to create stunning 3D models, stills and animations like a pro
Kelly L. Murdock's Autodesk 3ds Max 2015 Complete Reference Guide
Out of Print
Published October 8, 2014
1288 pages
- The ultimate guide to learning and using 3ds Max 2015
- Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
- Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
- Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
- Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
Showing 1 - 16 of 16