Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide


Published July 31, 2017
1268 Pages
ISBN: 978-1-63057-107-8

Description

Key Features

  • The ultimate guide to learning and using 3ds Max 2018
  • Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
  • Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
  • Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
  • Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers
  • Now includes videos outlining the basics of every section in the book

In Detail

Kelly L. Murdock's Autodesk 3ds Max 2018 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.

The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

What is Autodesk 3ds Max?

Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry.

What you'll learn

  • Discover all the new features and changes in 3ds Max 2018
  • Learn how to reference, select, clone, group, link and transform objects
  • Explore 3D modeling and how to apply materials and textures
  • Set impressive scenes with backgrounds, cameras and lighting
  • Master smart techniques for rendering, compositing and animating
  • Create characters, add special effects, and finish with dynamic animations such as hair and cloth
  • Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more

Who this book is for

This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way.

Section Videos

Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.

Table of Contents

  1. Preface
  2. Acknowledgments
  3. Front Matter
  4. Part I: Getting Started with Autodesk 3ds Max 2018

  5. Exploring the Interface
  6. Controlling and Configuring the Viewports
  7. Working with Files, Importing and Exporting
  8. Setting Preferences

    Part II: Manipulating Objects

  9. Creating and Editing Primitive Objects
  10. Selecting Objects and Using Layers
  11. Transforming Objects, Pivoting, Aligning, and Snapping
  12. Cloning Objects and Creating Object Arrays
  13. Grouping, Linking and Parenting Objects
  14. Organizing Scenes with Containers, XRefs and the Schematic View

    Part III: Modeling 3D Assets

  15. Accessing Subobjects and Modifiers and Using the Modifier Stack
  16. Drawing and Editing 2D Splines and Shapes
  17. Modeling with Polygons
  18. Using the Graphite Modeling Tools and Painting with Objects
  19. Working with Compound Objects
  20. Deforming Surfaces and Using the Mesh Modifiers

    Part IV: Applying Materials and Textures

  21. Creating and Applying Standard Materials with the Slate Material Editor
  22. Adding Material Details with Maps
  23. Using Specialized Material Types
  24. Creating Compound Materials and Using Material Modifiers
  25. Creating Shaders in the ShaderFX Editor
  26. Unwrapping UVs and Mapping Textures
  27. Painting in the Viewport Canvas and Rendering Surface Maps
  28. Creating Baked Textures and Normal Maps

    Part V: Working with Cameras and Lighting

  29. Configuring and Aiming Cameras
  30. Using Lights and Basic Lighting Techniques
  31. Positioning the Sun and Setting the Lighting Environment
  32. Working with Advanced Lighting, Light Tracing, and Radiosity

    Part VI: Rendering a Scene

  33. Rendering a Scene and Enabling Quicksilver
  34. Managing Render States
  35. Batch and Network Rendering
  36. Rendering with ART, mental ray and iray
  37. Compositing with Render Elements and the Video Post Interface

    Part VII: Animating Objects and Scenes

  38. Understanding Animation and Keyframes
  39. Animating with Constraints and Simple Controllers
  40. Exploring the Complex Controllers
  41. Using Animation Layers and Animation Modifiers
  42. Wiring Parameters
  43. Editing Animation Curves in the Track View

    Part VIII: Working with Characters

  44. Understanding Rigging, Kinematics and Working with Bones
  45. Skinning Characters
  46. Animating Characters with CAT
  47. Creating Crowds and using Populate

    Part IX: Adding Special Effects

  48. Creating Particles and Particle Flow
  49. Using Space Warps
  50. Using Atmospheric and Render Effects
  51. Creating Volume Light Effects
  52. Adding Lens Effects

    Part X: Using Dynamic Animation Systems

  53. Simulating Physics-Based Motion with MassFX
  54. Working with Hair and Cloth

    Part XI: Extending 3ds Max

  55. Customizing the Interface
  56. Creating Procedural Content with Max Creation Graphs
  57. Automating with MAXScript
  58. Expanding Max with Third-Party Plug-Ins

    Appendixes

  59. Appendix A: What's New with Autodesk 3ds Max 2018
  60. Appendix B: Installing and Configuring Autodesk 3ds Max 2018
  61. Appendix C: Keyboard Shortcuts
  62. Index

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Product Details

Published July 31, 2017
1268 Pages
Binding: Paperback
Printing: Black and White
Print ISBN: 978-1-63057-107-8 | ISBN 10: 1630571075
eBook ISBN: 978-1-63056-388-2
Related categories:
Books > 3D Animation > Autodesk 3ds Max > 2018