Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide

Out of Print
Published August 7, 2015
1280 Pages
ISBN: 978-1-58503-950-0


Key Features

  • The ultimate guide to learning and using 3ds Max 2016
  • Covers all the basics as well as advanced topics using easy to follow, step by step tutorials
  • Gets beginners started and teaches experienced users the newest capabilities of 3ds Max
  • Advanced topics include crowd simulation, particle systems, rigid body dynamics, state sets, compositing, radiosity, network rendering, and MAXScript
  • Features more than 150 tutorials and complete references detailing all primitives, modifiers, materials, maps, and controllers

In Detail

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels.

The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

What is Autodesk 3ds Max?

Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry.

What you'll learn

  • Discover all the new features and changes in 3ds Max 2016
  • Learn how to reference, select, clone, group, link and transform objects
  • Explore 3D modeling and how to apply materials and textures
  • Set impressive scenes with backgrounds, cameras and lighting
  • Master smart techniques for rendering, compositing and animating
  • Create characters, add special effects, and finish with dynamic animations such as hair and cloth
  • Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more

Who this book is for

This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way.

Table of Contents

  1. Preface
  2. Acknowledgments
  3. Front Matter
  4. Part I: Getting Started with Autodesk 3ds Max 2016

  5. Exploring the Interface
  6. Controlling and Configuring the Viewports
  7. Working with Files, Importing and Exporting
  8. Setting Preferences

    Part II: Manipulating Objects

  9. Creating and Editing Primitive Objects
  10. Selecting Objects and Using Layers
  11. Transforming Objects, Pivoting, Aligning, and Snapping
  12. Cloning Objects and Creating Object Arrays
  13. Grouping, Linking and Parenting Objects
  14. Organizing Scenes with Containers, XRefs and the Schematic View

    Part III: Modeling 3D Assets

  15. Accessing Subobjects and Modifiers and Using the Modifier Stack
  16. Drawing and Editing 2D Splines and Shapes
  17. Modeling with Polygons
  18. Using the Graphite Modeling Tools and Painting with Objects
  19. Working with Compound Objects
  20. Deforming Surfaces and Using the Mesh Modifiers

    Part IV: Applying Materials and Textures

  21. Creating and Applying Standard Materials with the Slate Material Editor
  22. Adding Material Details with Maps
  23. Using Specialized Material Types
  24. Creating Compound Materials and Using Material Modifiers
  25. Creating Shaders in the ShaderFX Editor
  26. Unwrapping UVs and Mapping Textures
  27. Painting in the Viewport Canvas and Rendering Surface Maps
  28. Creating Baked Textures and Normal Maps

    Part V: Working with Backgrounds, Cameras and Lighting

  29. Configuring and Aiming Cameras
  30. Matching Perspective to Background Images
  31. Using Lights and Basic Lighting Techniques
  32. Using the Sunlight and Daylight Systems
  33. Working with Advanced Lighting, Light Tracing, and Radiosity

    Part VI: Rendering a Scene

  34. Rendering a Scene and Enabling Quicksilver
  35. Managing Render States
  36. Batch and Network Rendering
  37. Rendering with mental ray and iray
  38. Compositing with Render Elements and the Video Post Interface

    Part VII: Animating Objects and Scenes

  39. Understanding Animation and Keyframes
  40. Animating with Constraints and Simple Controllers
  41. Exploring the Complex Controllers
  42. Using Animation Layers and Animation Modifiers
  43. Wiring Parameters
  44. Editing Animation Curves in the Track View

    Part VIII: Working with Characters

  45. Understanding Rigging, Kinematics and Working with Bones
  46. Skinning Characters
  47. Animating Characters with CAT
  48. Creating Animated Crowds with Populate

    Part IX: Adding Special Effects

  49. Creating Particles and Particle Flow
  50. Using Space Warps
  51. Using Atmospheric and Render Effects
  52. Creating Volume Light Effects
  53. Adding Lens Effects

    Part X: Using Dynamic Animation Systems

  54. Simulating Physics-Based Motion with MassFX
  55. Working with Hair and Cloth

    Part XI: Extending 3ds Max

  56. Customizing the Interface
  57. Creating Procedural Content with Max Creation Graphs
  58. Automating with MAXScript
  59. Expanding Max with Third-Party Plug-Ins


  60. Appendix A: What's New with Autodesk 3ds Max 2016
  61. Appendix B: Installing and Configuring Autodesk 3ds Max 2016
  62. Appendix C: Keyboard Shortcuts
  63. Index


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Product Details

Published August 7, 2015
1280 Pages
Binding: Paperback
Printing: Black and White
Print ISBN: 978-1-58503-950-0 | ISBN 10: 1585039500
eBook ISBN: 978-1-63056-259-5

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